Masquerade
Rules
Definitions
– ConClave uses the following definitions within the Competition Rules:
Masquerade
– an orderly stage presentation of costumes and awards.
This does not include the Dance.
Muster
– A gathering of all Masquerade participants prior to
the complete stage presentation.
Costume
– A combination of Worn Garments, Makeup, Accessories, and In-character
Thematic Presentation.
Category
– A subgrouping of costumes based on specific judging criteria.
Division
– A separation of costumes by age or experience level.
Contestant
– The “Creator” of a
competitive Costume Entry.
Model
– Wearer of any Costume. May be a
person other than its Creator.
Costume
Entry – a
Costume or ensemble of costumes, worn by an individual or group of Models.
QUALIFYING
1.
All Masquerade Contestants must be members
of Conclave 33. Unbadged
minors who model a costume must be accompanied by their registered parent or
guardian at muster. Participants
or their legal guardians will be asked to show their badges to be admitted.
2.
Costumes must be enrolled by Saturday
October 3rd, at the Masquerade Muster.
Enrollment
during Conclave is also possible at Convention Operations until the Saturday
Muster.
3.
Appear at the appointed time.
Costume
Entries are scheduled to muster promptly and complete their presentation during
the Competition.
4.
Complete costumes which have been purchased
or rented are not allowed in competition.
Commissioned
costumes (purchased and modeled for a Contestant) or select purchased pieces
in a costume are allowable, but the costume as a whole must be a work of
individual creation.
5.
One Model per Costume Entry.
There
are no dress-changes during this competition. Models are identified on stage by
their Badge nickname or first name only. The “Creator” is fully identified
in all cases.
CLASSIFICATIONS
6. Masquerade
Award Categories
are:
Re-creation
- Entries based on a visual source (anime, comics, media, art, book
cover, etc.) . Entries in the
re-creation stream are advised to provide a clear copy of visual documentation
for judges who may not be familiar with the source.
Original
– Entries with no specific visual media source or
basis. Interpretations
of literary sources may be included as Original at the sole discretion of the
Masquerade Director.
Divisions
by Experience: If warranted by Costumer turnout, entries may
be grouped and presented (but not necessarily judged) by the Contestant’s
experience level to provide a more consistent playing field and an organized
progression of modeled costumes. The
Divisions open upward; a Contestant can field entries in any Division at or
above their current stated division. Professional
costumers, fashion designers, or textile artists must enter in the Master
division. In Division Competition,
each entry will compete in one of the following divisions, which will be
presented in this order:
Novice - Contestant
who has never won an award in a Masquerade or similar costume competition
Journeyman - Contestant
who has won at least one award (but fewer than three awards)
Artisan - Contestant
who has won three or more awards
Master - Contestant
who has either won three or more awards in the Artisan division or is fielding
multiple non-ensemble models, or any Professional Costumer.
(Depending on turnout, the Artisan and Master
divisions may also be combined.)
7.
Entries Per
Contestant Are Limited.
The
number of entries fielded by any individual Contestant is subject to approval of
the Masquerade Director in fairness to single-entry Contestants. If divisions by
experience level are used in the Masquerade, all multiple non-ensemble entries
fielded by individual Contestants will be automatically placed in the Master
Division of competition and presented consecutively.
JUDGING
8.
Costumes
will be judged during the Masquerade after all presentations by a panel of
judges. Judges make 1st, 2nd,
and 3rd place decisions based primarily on the following criteria:
Creativity
(for original designs) or Faithfulness to the
source (for re-creations)
Theme/concept
– Appropriateness to any announced theme of the Masquerade
Presentation
/ audience impact, Overall look and consistency , and Technical Accomplishment
9.
Lightning Round Judging
by
audience response will be used in the event of any tied scores.
STAGE
PRESENTATION
10.
All Costumes will be introduced by the
Masquerade M.C.
Any
and all information an entry needs to accompany the M.C.’s intro of a stage
presentation MUST be provided with the entry’s enrollment form.
If a prepared introduction is not furnished, the M.C. is free to adlib a
reaction, after announcing only the costume’s entry number, division, and
title at the beginning, and credits at the end of each presentation.
Presentations are limited to two minutes on stage.
Additional time or any need for an entry to involve the M.C. in its
presentation is subject to review with the Masquerade Director and the M.C. in
advance of the Masquerade Muster. Remember that all entries must remove their
membership badge before going on stage.
11.
No microphone will be available to
contestants.
In preparing presentations,
bear in mind that the Masquerade will take place in a large room.
Be prepared to project.
12.
Costumes must be stageworthy.
The
standard path for the Masquerade involves entering the Ballroom catering access,
climbing stairs to reach the stage, crossing the stage, walking down stairs to
leave the stage, and exiting the room.
Special arrangements to accommodate mobility or vision restrictions must
be requested in advance and noted on the entry’s Enrollment form.
13.
Miscellaneous Event Rules.
The
following standard Masquerade restrictions apply absolutely. Breaking any of the
following rules results in but is not limited to disqualification:
No
Nudity or Explicit Sexual Content. No
costume is not a costume. The
Masquerade's policy on nudity is not above the laws of the state or the mores of
the convention.
No
Pyrotechnics. Open
flame, explosives, flash powder, or flash paper are not allowed in any
presentation. Sealed
electronic flashes and strobes are permitted if they are declared.
No
Messy Substances, such as liquids, peanut butter, powders,
gels, slimes, Styrofoam peanuts, chocolate pudding, ketchup and anything that
may damage another entry costume or create a hazard on the stage.
No
Authentic Firearms, functional or nonfunctional.
Any other Weapons in the Masquerade are subject to the ConClave weapons
policy. Weapons drawn,
brandished, trained upon and/or dry-fired at targets or individuals in any
threatening or ad lib (unexpected) manner is forbidden.
No
projectiles.
All
judging is final. The ConClave Masquerade Director reserves the option to
eliminate anyone from competition on the basis of danger to the audience or
other contestants, or any reasonable consideration including tardiness or
unsportsmanlike behavior.
These Costume Masquerade Rules were
adapted for 2007 by the Great Piñata Riders Costuming Guild.